MePass anatomical hands Surface geometry, skin atlases and skinning weights derived from MakeHuman's hm08 base mesh, default rig and young male system skins (CC0 1.0 Universal). Original asset authors: MakeHuman contributors; Data Collection AB, Joel Palmius and Jonas Hauquier. Source: https://github.com/makehumancommunity/makehuman Revision: a8bc2d54ff0ac92e78ff71431b1023eda42bf482 Skin pack: https://static.makehumancommunity.org/assets/assetpacks/makehuman_system_assets.html Skin pack SHA-256: b542127a8e25547c7c29c19f2d1d2adb9a664c80396ecd694095dbc8028a0107 License: https://creativecommons.org/publicdomain/zero/1.0/ MePass modifications: isolated hands/forearms, packed skin atlases, native anatomical joint coordinates, subdivision, physically based skin and contact poses. Additional MePass work: anatomical flexion axes from the source rig's rotation planes; volume-preserving pose correctives baked before surface subdivision; measured thumb-pad contact, skin microrelief and a separate nail finish. The skin-atlas.webp surface painting was generated for MePass with the built-in image-generation tool using orthographic renders of the above CC0 assets. It is an AI-assisted texture, not a photograph or a human scan. The original MakeHuman skin maps remain as the fallback and at grazing projection angles.